![]() Add to that the schools of fish in Finding Nemo, or the swarms of robots in Wall-E, and the need to develop software in-house only becomes more pressing.Īt the heart of Pixar’s software suite is the reclusive, proprietary Presto. Mater, from Cars, is made up of over 800 meshes, and almost all of them are deformed in some way. There are over 100 billion triangles in a small shot, more than even the fastest gaming desktop could handle. If the team needs a little more oomph, there’s a dual-CPU configuration with two of the 16-core chips, a pair of M6000s, and 128GB of RAM.Īnd even those machines are pushed to their limit during an active work day. The standard machine at Pixar is powered by a 2.3GHz, 16-core Intel processor with 64GB of RAM, and a 12GB Nvidia Quadro M6000. That’s why the company built its own systems purpose-built for movie making. Part of the challenge specific to Pixar is that most machines are built for speed, not beauty. Related offer: Stream your favorite Pixar movies on Amazon Video nowĪt Nvidia’s GPU Technology conference three Pixar employees - graphics software engineer Pol Jeremias, lead software engineer Jeremy Cowles, and software engineer Dirk Van Gelder - explained how movie making led to software creation, with some appearances from favorite Pixar characters thrown in for good measure.Īs you might imagine, Pixar’s cutting-edge 3D animation demands impressive hardware. That’s led to Presto, a program built for Pixar in cooperation with Maya, as well as a library of real-time rendering and modeling tools. The team at Pixar doesn’t just color and animate though, and the tech side there is constantly searching for new ways to improve the work others are doing. Some of the most complex frames in Finding Dory took over 600 hours to render. From Toy Story to Finding Nemo, it’s hard not to be enchanted by the creative storytelling and compelling characters, and most of all, the unique Pixar look. I have no problem admitting I’m a huge Pixar nerd.
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